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On top of that, its beautifully designed environments and solid writing really immersed you into your long-range assassin role. The sniping mechanics are detailed and well refined. Its encounter-to-encounter gunplay is snappy and smooth. Whether you are a hardened sniper-sim veteran or someone just looking for a fun yet intelligent FPS game, Sniper Ghost Warrior: Contracts 2 has you covered. They certainly weren’t enough to ruin my experience. But, again, I found that these moments were relatively few and far between. But if you don’t, it can seriously dampen the fun. If you have the specific gadgets or upgrades necessary to deal with them, then it’s no big deal. The game also enjoys throwing excessive numbers of frustrating enemies at you like automated machine turrets and heavily armoured enemies. By that I mean enemies have good aim, bullets hit like a freight-train and you don’t have infinite ammo to burn through. And while Sniper’s close-range gunplay is good by all means, it’s no Call of Duty. Swarming with enough enemies that stealth is nigh impossible, and you’re forced to shoot your way out. In one contract, an area forces you into a chokepoint. While overall, Sniper walks the line between challenge and fun very well, there are a few instances where it tips too far in the direction of challenge.
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The diversity kept each contract exciting and fresh, and rather than detracting from the sniping, it made them feel all the more special and earned. Considering I was expecting a game that would lock me into purely sniping-based engagements, this was a pleasant surprise. In a single mission, you can find yourself engaging in close-medium range gunfights one minute, then taking two thousand meter shots the next. For starters, the gameplay is surprisingly diverse. I’m very happy to report that Sniper excels in most regards. The aspect that really makes or breaks a game like this, is gameplay. It’s a small detail, but it adds so much to the experience.ĭon’t judge a Wolf by its Sheep’s clothing.īut while good graphics and writing are nice, they’re just icing on the cake. The banter they share while Raven is on the ground really helps build your immersion and your attachment to your player character. And while Raven and Control are no Naughty-Dog masterclasses, they have a lot of genuine chemistry. With any handler type characters are just cookie-cutter exposition machines. In a lot of these sniper-sim games, the sniper is reduced to a blank slate.
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Raven, the guy you play as, and Control, the voice in your head giving you your objectives. Although I was surprised by the quality of the writing and voice acting for the game’s two main voiced characters. Granted, the story’s only real purpose is to give you an excuse to go around assassinating terrorists. Graphically it looks as good as any triple-A FPS release while also keeping a very steady 60 fps. Although some options are great (like the semi-automatic PR15 HERA sniper rifle), I disagree with CI Games’ idea that amazing weapons with unique functions/boosts can only be obtained if you pay extra.Surprisingly, the production value of this game blew me away. Likewise, I’ve avoided mentioning those that can only be acquired via DLCs. Note: These picks are based on personal preference after completing the game’s campaign.